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Screen-free audio game or homework companion: two moments that fit together

An audio game console and a homework companion are both screen-free, but they do not serve the same part of the day. The console happily fills free time with stories, quests and quizzes. KAÏDO frames homework time, from 1st to 5th grade: it guides your child through THEIR own evening exercise, without ever giving them the answer.

Playing without a screen: good news for families

Audio game consoles and interactive voice toys are on the rise, and that is rather good news: they let children play, listen and talk without a tablet. Choose-your-path stories, quests, riddles, quizzes: the child imagines, answers out loud and has fun. Play has its full place in a child’s day.

But a game, even an educational one, follows its own script: it picks the question, the child answers. In the evening, things flip around. Now the exercise book asks the question: the teacher’s instructions, the lesson to know for tomorrow. That moment is not played, it is worked through, and it calls for a different kind of support.

What KAÏDO does during homework

  1. 1

    Your child starts from their real exercise

    They press the button on the side of the sphere and explain what they have to do: “I have to underline the verb in these sentences and I can’t do it”. KAÏDO listens to THEIR instructions, not to a game level.

  2. 2

    KAÏDO guides with questions

    It rephrases, breaks the difficulty down, recalls the rule that applies and asks the question that moves things forward. Never the answer: your child searches, sometimes gets it wrong, and finds it on their own.

  3. 3

    You get a clear picture, not a grade

    Each week, the parent app tells you what was worked on and what still needs consolidating, in plain words. No score, no ranking: just what you need to back your child up at the right moment.

Free time and homework time: two different frames

The difference is not about screens, since neither has one. It is about the frame in which the child speaks.

  • An audio game console runs a script written in advance; KAÏDO starts from the real instructions in the exercise book, different every evening.
  • The game rewards the right answer; KAÏDO values the path: understanding the instructions, trying, checking.
  • The game explores its own worlds; KAÏDO follows the primary school curriculum, from 1st to 5th grade, in every subject.
  • The game goes on for as long as the child feels like it; KAÏDO stops when homework is done and turns down off-topic requests.
  • In both cases: no screen, the voice is enough.

Playing belongs to free time. Learning how to learn belongs to homework time.

Both have their place at home

There is no need to choose between playing and learning. Many families like to keep the two moments apart: homework first, in a calm setting, then free time. One object per moment helps the child find their bearings: the KAÏDO sphere on the desk signals that it is time to work, and the session ends when homework is done.

KAÏDO is designed for ages 6-11, from 1st to 5th grade, so children reach secondary school with confidence. Designed in France, it holds no open-ended conversation and never presents itself as a friend: it is a tutor, focused on lessons. You prepare sessions from the parent app, taking a photo of the exercise if you wish; your child only has the sphere.

Your questions

Can an audio game console help with homework?

It nurtures a love of listening and speaking, which is precious. But it follows its own scripts and does not know the exercise your child has to hand in tomorrow. Homework needs to start from the real instructions and guide the reasoning: that is KAÏDO’s job.

Is a screen-free interactive game educational?

Often, yes: listening, imagining and answering out loud exercise language and attention. Still, playing and doing homework are two different activities: a game sets its own rules, homework follows the class curriculum. The two complement each other.

Does KAÏDO offer games or stories too?

No. KAÏDO is a homework companion: it stays focused on lessons and gently brings your child back to the task if they change the subject. This deliberately narrow frame is a design choice.

From what age is KAÏDO suitable?

From 1st grade, when the first homework appears, up to 5th grade (ages 6-11). It adapts its guidance to age: short sentences and plenty of patience for the youngest, more independence for the older ones.

Does my child need a screen to use KAÏDO?

No. Your child only uses the sphere, by voice, and the light on its sides punctuates the exchange. Only the parent has an app, to prepare a session and receive the weekly picture.

Games for free time, KAÏDO for homework.

A screen-free sphere that guides your child from 1st to 5th grade, without ever doing the work for them. KAÏDO's campaign is open on Ulule until 2 November 2026: pre-order your sphere, with 3 months of KAÏDO+ included.

Pre-order KAÏDO

€29.99 promo, instead of €49

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